Blackfire - Thou shalt suffer!

b lackfire is a fantasy world, an alternate reality set apart from our own. It is a text-based, multiplayer interactive adventure game through which people from this world can escape the pressures of reality and live out their wildest fantasies. Blackfire offers all the amenities of the Earth you always wished for, a place where the sword and magic rule, a place of good and evil, of valiant deeds and dark sorceries.

In order to begin your adventures in the world of Blackfire, you need to connect to the game via telnet.

Most operating systems come with a telnet client built in, so you might be able to connect from the command line:

telnet blackfire.online 4000

You might want to use a client better suited to playing online text-based games though.

Client list

Currently the most popular clients on Blackfire are zMUD, MudMaster and TinTin++.

Client name             Platform    Description
zMUD Win32 Shareware MUD client, with a ton of features.
MudMaster Console Win32 Very good MUD client which runs in full screen DOS mode, also MudMaster is free.
Note: be sure to get the latest beta version.
MudMaster 2000 Win32 GUI enhanced version of the original, still free.
Pueblo Win32 High-quality shareware MUD client for Windows with many interesting features.
Portal Win32 Excellent Windows MUD client with a ton of features, also Portal is bannerware and does not expire after 30 uses like zMUD.
Rapscallion macOS Wonderful macOS MUD client that has an enormous amount of features.
Savitar macOS A nice macOS client.
TinTin++ Unix Popular MUD interface that can be run on a Unix shell account, as well as a SLIP/PPP connection.
MCL Unix good Unix MUD client
TinTin98 Linux A TinTin++ derivative for linux.
SClient Linux A fairly new MUD client for Linux.

What is Telnet?

Telnet is the Internet's way of getting you from one computer to the other in a text interactive state. When you "telnet" to another computer, you are going across the Internet and logging into that machine.

Telnet is a protocol that is on the Internet just as the WWW is. Telnet has good points and bad points. The WWW can show you nice graphics and sometimes even sound but it is fed to you in a page by page fashion where no pages will come unless you request them. This is excellent for perusing data but for a game it leaves a lot to be desired. Telnet doesn't have graphics but what it does have is real time interactivity. If you have an ANSI color telnet application the game will look and feel much nicer. Both mud clients Zmud and MudMaster support colored text.