Blackfire is a fantasy world, an alternate reality set apart from our own. It is a text-based, multiplayer interactive adventure game through which people from this world can escape the pressures of reality and live out their wildest fantasies. Blackfire offers all the amenities of the Earth you always wished for, a place where the sword and magic rule, a place of good and evil, of valiant deeds and dark sorceries.
In order to begin your adventures in the world of Blackfire, you need to connect to the game. The easiest way is in your browser; telnet clients are also supported.
Recommended — play in your browser
The official Blackfire web client runs in your browser with no install. It speaks the same telnet protocol as desktop clients, uses GMCP for room info, vitals, and other panels, and supports full ANSI color in the game window.
Telnet
If you prefer a desktop or terminal client, connect with:
telnet blackfire.online 4000
Host blackfire.online, port 4000. Enable ANSI color in your client for the intended look; Mudlet and the web client also support GMCP for structured game data.
Other MUD clients
These clients are actively maintained and commonly used:
| Client | Platform | Description |
|---|---|---|
| Mudlet | Windows, macOS, Linux | Free, open-source MUD client with scripting, mapper, and GMCP. A good choice if you want a full-featured desktop client. |
| MUSHclient | Windows | Long-established Windows client with aliases, triggers, and plugin support. |
| TinTin++ | Linux, macOS, Windows | Command-line MUD client for a terminal or SSH session; scripting and mapping in plain text. |
What is Telnet?
Telnet is the Internet's way of getting you from one computer to the other in a text interactive state. When you "telnet" to another computer, you are going across the Internet and logging into that machine.
Telnet is a protocol that is on the Internet just as the WWW is. Telnet has good points and bad points. The WWW can show you nice graphics and sometimes even sound but it is fed to you in a page by page fashion where no pages will come unless you request them. This is excellent for perusing data but for a game it leaves a lot to be desired. Telnet doesn't have graphics but what it does have is real time interactivity. If you have an ANSI color telnet application the game will look and feel much nicer. The web client, Mudlet, and MUSHclient all support colored text.