Level 10 is when your backstab starts to matter. Prioritize hitroll and damroll on every slot, and keep a real melee weapon for fights where you cannot get behind your target. Tweakable items are common this early; always compare rolls when the same piece loads again.
Recommended gear
Backstab dagger
- A sharp stick (Lv 8, 3d3, +2 hitroll, +2 damroll, dagger): farm tree elves in Twin Trees
- A khatar (Lv 9, 6d3, dagger): nomad scouts in the Casshiir Desert; best dice at this level
- A copper dagger (Lv 7, 3d4, +2 hitroll, +1 dexterity, dagger): Groek's shop in City of Korpel
Melee weapon
- A barbed scourge (6d8, +4 damroll, +18 HP): handmaidens of Sarooth in the Caves of Zildanric
- A copper longsword (Lv 8, 2d8, +4 hitroll, +3 damroll): Korpel cityguards
Light
- A flameless lantern (Lv 7, armor -12, +3 intelligence): from mobs in The Tk'il Hive
- A seal of The Empire (armor -10, +1 stamina): from mobs in The City of Talorien
Neck
- A concealed mithril neck sheath (+3 damroll, armor -16): Jorysse at the Zildanric trade house
Body
- A blood stained smock (Lv 10, +2 damroll, armor -14): from torturers in Haaldsten Manor
Head
- A thieves mask (Lv 8, +2 hitroll, +13 HP): outlaws in the Forest of Shadows
- A red-fringed prayer shawl (Lv 9, +36 move, +3 hitroll): from mobs in The Cathedral of All Saints
Legs
- A pair of leather elven leggings (Lv 9, +2 damroll, armor -10): from mobs in Twin Trees
- A pair of bronze leggings (Lv 5, +2 dexterity, +3 hitroll): from mobs in Mordant
Feet
- Pair of worn slippers (+4 hit regen, +5 damroll, -7 mana) from the Ruins of Zakhban outperform most level 10 boots for raw damage
Hands
- A pair of elven battle mitts (Lv 10, +4 hitroll): tree elves in Twin Trees
- Long brightly lacquered nails (-1 dexterity, +2 damroll) from Nafir in Talorien are a cheap hands slot if Twin Trees mitts are contested
Arms
- A pair of golden bracers (+4 constitution, +3 hitroll): from mobs in The City of Talorien
- A pair of iron vambraces (+2 hitroll): from mobs in Abandoned Manor
Shield
- A wooden buckler, stinking of sewage (Lv 10, +3 hitroll): skaven in the Den of the Rat-King
About
- A tunic bearing the sigil of the Horned Rat (Lv 5, armor -13, +13 HP): skaven in the Talorien Sewers; classic evil early about-body
Waist
- A rope belt hung with tiny bones (Lv 8, +16 HP, +2 damroll): skaven priestess in the Den of the Rat-King
Wrist
- A sapphire circlet of rejuvenation (+10 hit regen, +10 mana regen): from mobs in The Celestial Fortress
- A spidersilk wristband (Lv 8, +16 HP, +3 hitroll): from mobs in Lair of the Spider Clan
Finger
- The ring of Jamal (Lv 8, +26 mana, +0 dexterity): Jamal in Mordant; useful if you dip into rogue spells
- A signet ring of Korpel (Lv 9, +2 damroll, armor -11): Korpel cityguards
Hold
- A deck of worn and dirty cards (+2 dexterity, +13 move): from mobs in The City of Talorien
Hip
- An engraved ivory flask (+5 move regen): shop stock in City of Korpel
- A reddish skin of blood-wine (armor -4): from mobs in Caves of the Kuisinara Monks