Suggested equipment for each class at levels 10, 20, 30, and 40, broken out by alignment. These are curated hunting notes, not exhaustive loot tables: each page lists every equipment slot as a titled section (rogues split wield into backstab dagger and melee weapon), with item stats and where to find them. Slots without a pick at that level are left blank.
Stats on tweakable items assume best tweak rolls. Alignment and class restrictions still apply; if an item will not let you wear it, move on to the next pick.
Rogue
Rogues live on hitroll, damroll, and dagger dice for backstab. You wield one weapon at a time (swap dagger and melee); shields are a separate slot and still worth hitroll. Melee weapons matter when you cannot get behind a target.
Level 10: Good · Neutral · Evil
Level 20: Good · Neutral · Evil
Level 30: Good · Neutral · Evil
Level 40: Good · Neutral · Evil
Monk
Monks want mana, hit points, saves, and regen. Keep a wield stat stick (mana, wisdom, hitroll) even when you fight unarmed—the slot is for affects, not whether you swing the weapon.
Level 10: Good · Neutral · Evil
Level 20: Good · Neutral · Evil
Level 30: Good · Neutral · Evil
Level 40: Good · Neutral · Evil
Sorcerer
Sorcerers stack mana, casting stats, and spell saves. Keep a strong light and something worthwhile in hold (often a spellbook).
Level 10: Good · Neutral · Evil
Level 20: Good · Neutral · Evil
Level 30: Good · Neutral · Evil
Level 40: Good · Neutral · Evil
For class background, see the three classes. In-game: help gear.